Advanced Techniques For Character Design In Photoshop For Digital Art

Advanced Techniques For Character Design In Photoshop For Digital Art – This advanced course explores the key aspects of character concept creation in the gaming and film industries. Beginning with the principles of design and the process of idea iteration, the course focuses on exploring the essence of a character by developing that character’s attitude and delving deeper into what makes a character feel real and grounded. This course explores different techniques and methods so students can experiment with different software and adapt it to their individual workflows.

By the end of the course, students will understand the standard techniques used in the entertainment industry to create character concept art and learn how to create a strong character from start to finish, focusing on detail, lighting, communication and clarity. At the end of the course, students will be able to show completed work for the entire design process, resulting in a final character concept for their portfolios.

Advanced Techniques For Character Design In Photoshop For Digital Art

Advanced Techniques For Character Design In Photoshop For Digital Art

Note: Students should already have a solid foundation in anatomy, drawing and digital painting. (Each instructor’s course curriculum may vary; for specific curriculum information, please select an instructor and click “Request a Program” below.)

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Strong understanding of figure analysis, head drawing and construction, costume design and creature creation for film and game courses or human anatomy and gesture and digital painting courses

Class Introduction | Students receive a story prompt and develop a character biography Discuss the differences between creating characters for games and film | Best Practices for Getting References | Create a suggestion / mood board

Week 1 Character Bio | Research difficult ideas based on Focus on researching form, value and posture to sell the idea | Using Character Archetypes to Tell a Story | The importance of generating different ideas against the noise

Parts of the concept require more detailed information to be provided to the modeler or animator. The instructor identifies these points and students provide accompanying drawings or studies. Some of these may include detailed drawings of weapons or gadgets, construction of equipment, or a series of motion studies.

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Branding is a huge part of creating your character’s identity Includes stickers, badges, tattoos, color palettes and materials | Students provide detailed drawings or explanations to support these points based on teacher feedback.

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There, students put together a final presentation package for the client in the form of labels, notes and reference materials.

Dave Padgett has been working as a concept artist in the entertainment industry for over 8 years. Specializing in character design, Dave has primarily worked as a freelance artist on various game, film and animation projects, including the recently released Call of Duty: Black Ops – Cold War, Spider-Man, Assassin’s Creed Odyssey, Love, Death+Robots. , Kong: Skull Island and Bloodshot. Dave recently joined Sumo Digital in the UK and works full-time as a Senior Concept Artist at the studio.

Advanced Techniques For Character Design In Photoshop For Digital Art

Introduction Hello, my name is Austin Kwidzynski. I am a visual artist from Mission, British Columbia, Canada. I am a graduate of the University of…

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Introduction My name is Omar Gamal. I was born on September 24, 1992 in Cairo, Egypt. When I was studying architecture…

Introduction My name is Tanya Podolskaya. I am a 2D concept artist and illustrator based in Stuttgart, Germany. I traded my office job for art…

Introduction Hi, my name is Charles Chen Ji and I’m from Vancouver, Canada and I’m the lead illustrator at Kabam Studio Vancouver and…

Introduction Hi, I’m Martin Cabria Pavez from Paraguay. I finished my studies in Santiago de Chile with a degree in digital animation and …

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Introduction Hello, my name is Giorgio and I am from Modena, Italy. I’ve always worked in the fashion industry, but now I’m trying…

Introduction Hello! My name is Max Kennedy. I started drawing in my childhood and it became my hobby and later my regular job…

Introduction My name is Hugo Araujo, I’m from Brazil and I work as a freelance illustrator. Most of my work consists of informative books…

Advanced Techniques For Character Design In Photoshop For Digital Art

Biography Hello! My name is Brendan Milos and for the past 10 years I have been working as a game artist in the San Francisco Bay Area…

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Introduction Hello everyone! I’m Samantha Cambaluzier. I grew up in the south of France near the Mediterranean Sea. I worked in the VFX industry…

While our courses are extremely affordable for the quality of education, these financing options allow you to focus on your goals rather than the obstacles that prevent you from achieving them.

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Mathias gives great constructive feedback with each lesson and I feel I have already improved as an artist as a result.

I learned so much about everything! Mathias is really good at explaining the basics of design and even though I learned them before, I feel like I understand them much better now. His analyzes of large, medium and small, detail placement and color theory were very helpful… The feedback was great and Mathias was very honest, constructive and funny.

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You will receive a confirmation email in your inbox shortly. If you’re looking for courses in a specific skill, feel free to browse our course recommendations page or schedule a call with an advisor if you’re unsure about your next steps.

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To complete your syllabus request for this course, please email [email protected] with an immediate update on its status or availability. If you are completely new to Photoshop, you may want to go through these tutorials, which provide a great starting point for beginners: Photoshop Guide

Advanced Techniques For Character Design In Photoshop For Digital Art

There are many things to consider when painting: layers, exposure/lighting, shadows, lights, surfaces, materials, textures, opacity, reflections, composition and color temperature.

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Before you make your stroke, there are a few things to think about. You don’t really have to think about them, it should come automatically.

Note that this mainly applies to realistic styles. The brush stroke should also be effective and consistent with the rest of the painting and your chosen color scheme. You may have an idea or style that disallows certain colors or textures and favors other elements. However, elements of realistic depiction are simplified even in the Powerpuff Girls illustration. Don’t hide behind “it’s not my style so I won’t learn”.

Actually, there is only one kind of light. It bounces. You can only see if the light (photon) reaches your eye. Light does two important things when it hits a surface. First, the component is realized. This is how colors are made. A red apple reflects mostly red wavelengths and the rest is absorbed and converted into heat or something else. That’s why black objects are so hot in the sun. In any case, reflected light is reflected differently depending on the surface. If the surface is uneven, it will bounce a little randomly, like a tennis ball hitting a rocky surface. If the surface is smooth, it will bounce in a predictable way. The mirror is so soft that the light comes back undistorted so we can see our reflection.

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Note that all surfaces are mirrors because mirrors reflect light. It tends to be patchier/thin on matte surfaces.

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Depending on where the eye/observer is, they see different light and different specular points on this curved surface. The puddle is not curved (except at the edges due to surface tension), so you only get a glossy reflection from a certain angle. A precision mirror is only visible in an environment where there is a point source of light, such as the sun, a light bulb, or a small window.

Photo – There are mirrors on the fabric, diluted and subtle. I spread the shirt sleeve with two fingers to get a flat surface between the two marked points (I moved the camera, not the sleeve).

Here on Earth, there are many things around us that can bounce light, so things shine more or less from all angles. For example, we have a dome-shaped sky for blue light. Then there is the floor, walls and other surfaces. There is basically only one source of light in the universe, the Sun. That’s why the moon only has a bright side and a shadow side and looks kind of flat. However, if you look closely, you can see the Earth’s light on the side of the Moon’s shadow, but it is much weaker. Then there’s Starlight, who I guess is even weaker.

Advanced Techniques For Character Design In Photoshop For Digital Art

When light hits a surface and is reflected, it also changes color. If it hits another surface of the same color it bounced off of, that surface will appear more saturated.

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Sunlight is much stronger than skylight, which is much stronger than indoor light. After a while our eyes adjust automatically and we can adjust by squinting or focusing on an object. Since we do this without thinking about it, it is difficult to understand that our eyes are actually unique

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