How To Create Digital Portraits With Realistic Textures In Photoshop – In this article, we will see how to apply realistic looking text to a person’s face using a transfer map in Adobe Photoshop.
This process is exactly the same in the full version of Photoshop and Photoshop Elements, both of which have displacement filters and work in the same way. GIMP also has displacement filters, as does Paint Shop Pro. This tutorial focuses on Photoshop, but the process is the same in GIMP and PSP.
How To Create Digital Portraits With Realistic Textures In Photoshop
To start, you need an image that you want to style, and your design. For this tutorial, I used the following image:
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Some of these images are taken from stock exchange websites. Unfortunately no images seem to be available from 2015, but you can use your own images, or download similar images to follow along with the tutorial.
Open the image you want to apply text to (in my case a photo) in Photoshop. We will create what is known as a transfer map to use for the map. This makes the texture appear to wrap around the face, instead of just being flat in front.
We want the transfer map to be Smooth, so apply a blur to the image. I used Filter > Blur > Gaussian Blur and set the radius to 30 pixels. The amount of darkness you need depends on the size of your image, the image I used was about 10 megapixels. You want the image to be smooth, but still have a decent amount of detail.
Save the file as a .psd file (Photoshop document). Now close the file and reopen the original, or return to the original image state. To do this, make sure your history palette is open (Window > History in Photoshop, Window > Drag History in PSE). Click on the country profile that says ‘Open’. This will take the picture again before it is deleted.
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Load the image file back into Photoshop, and adjust the image window so that you can see the entire image. You can use Window > Arrange > Vertical Tile in Photoshop or Window > Image > Tile in Photoshop Elements. With the color image selected, click and drag the line finger from the inner sheet while holding down the shift key on the keyboard. Drag the layer onto the image you want to apply the texture to.
After copying the design to the main file, you can close the file. Now increase the size of the inner layer so that it fills the entire image. In Photoshop you can press Ctrl + T for the translation tool, which allows you to control and rotate layers. Hold Alt + Shift and drag the corners of the web to be the same size.
To rotate the image, move the cursor outside the edge of the layer, and you should see the cursor change to a rotation icon. Click and drag to rotate layers as needed. You can hold the shift key around if you want the layer to shoot up an additional 90 degrees.
Press enter when you have finished restoring the design to accept the changes. Repeat the creation process to create a copy (Ctrl + J with the layer selected).
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The Horizontal and Vertical scale sliders affect how strongly the transfer mask will affect the texture. Higher numbers create a 3D look for the text, but can also create skewed error areas.
Overlaid texture after applying displacement filter and vertical and horizontal scale ratio set to 95 – notice distortion and smearing in some parts of the image.
Blocked text after using the filter shift with the vertical and horizontal scale ratio set to 20 – the result is not as “3D” as the 95 setting, but there is less distortion and smearing.
In the video tutorial I used a setting of 95, but for this text tutorial, I’ll go with 20 for the vertical and horizontal dimensions.
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The displacement map setting should be set to “Stretch to fit”. Unspecified areas should be set to “Wrap Around”.
Click OK and you will now be prompted to use the file as a transfer map. This is a dark version of our image that we saved as a .psd file earlier. Select the file, then click OK.
In the component palette, hide the original version of the content. Then change the blending mode of the abstract design to opaque, soft light, or solid.
I encourage you to play around with the blend modes, the best blend mode to use depends on the image you are working with.
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I just want the texture to work on the woman’s skin, so it’s time to use the mask layer to set the place. You can read more about layer masks here: How to use Photoshop Layer Masks.
Alt-click the create layer mask icon to create a mask filled with black. Black hides the fabric, while white shows. So paint on the mask layer using a white brush to highlight the desired effect. If you make a mistake with white paint where you want the effect to be hidden, just paint with black paint on the mask to hide it again.
You should vary the feel of your brush depending on the edge of your subject. The woman’s ears in the image I’m working on are soft, because they’re out of focus. So I used a soft brush to round the edges. The middle of the chin has a hard edge and is well defined, so I use a brush with a hard edge.
For this image, I want to use it on the neck instead of the face. In order for the shape to have the right look, it should not go directly from the face to the neck. But on the contrary, it will open from the face, then the chin to the neck. The area under the chin is not visible, so what you can do is move a copy of the text and apply the transfer map.
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Now we need to add a navigation map to this configuration. You can go to Filter > Distort > Displace again. Or, since it’s the last filter you use, it should be at the top of the list of filters. You can also press Ctrl+F to apply the most recently used filter with the same settings.
Change the new layer to cover the blending mode, and create a black layer mask for it. Then paint the area above the neck using a layer mask.
In the original image, the neck is out of focus compared to the face. So we can apply a Gaussian blur to the neck texture layer to simulate non-focus. (Filter > Blur > Gaussian Blur). I used a radius of 6.
Finally, I recreated the face design, and deleted it. Using a layer mask I then merged the blurred layer with the non-blurred layer. This better reproduces the actual depth of field of the image, so the structure above the ears is sharper and out of focus from the center of the face.
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To do this, duplicate the face design and apply blur to the duplicate. Change the blending mode from duplicate to normal, and fill the layer mask with black. (Save the blending mode of the first surface texture layer in Overlay).
With the green layer selected, Alt-click between this layer and the clear face texture layer to create a clipping mask. Now paint carefully on the area of the mask that needs to be colored. Using a graphics tablet or setting the brush to low opacity can help create a smooth transition between ‘in focus’ and ‘out of focus’ areas.
This editing trick is not something you want to use often. But it can be fun to use as an important element in a photo from time to time.
Tagged with Adobe Photoshop, Makeup applications for faces, Makeup applications for people, Photo editing, special effects Photography, Photoshop, Photoshop displacement Filters, Photoshop displacement maps, Photoshop Elements, Post Processing.
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