Step By Step Process For Painting Backgrounds In Digital Illustrations

Step By Step Process For Painting Backgrounds In Digital Illustrations – Drawing a fantasy background can be intimidating for many, and I hope you get some ideas from this tutorial on how to draw a fantasy background.

With that in mind, fantasy means it can be anything, I think the only limit is your imagination. A good rule of thumb to make something look fantastic is to include elements that we don’t normally see in our physical reality.

Step By Step Process For Painting Backgrounds In Digital Illustrations

When you have ideas, it’s good to look to different mediums for inspiration. Personally, I like to get inspiration from movies, TV series, web movies/manga and also my favorite artists. I love the concepts of Treasure Planet and Arcane, to name a few, and I love getting environment/landscape inspiration from artists like Rossdraws and phlipsue_Art and john_stone.art.

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To design something, it’s best to do concept art before you start drawing the entire environment piece.

For this tutorial, I’m going to draw a fantasy setting with giant green trees and treehouses built around those trees. To make it more fantastic, I want these houses to be built on floating rocks.

Here is a simple conceptual diagram. It doesn’t have to be clean and fully detailed, but it’s good to think about some world-building stuff behind it, as well as sketch out some concepts. This is a good place to start brainstorming what you want to include in your environmental piece.

Before we start drawing a “fantasy” background, we need to understand what constitutes a background or should I say “scenery” or “environment” illustration.

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I’m not an expert, but from my days of learning as an artist, I think there are three important things that make up a landscape: foreground, middle ground, and background. The foreground, center, and background create a sense of depth in the drawing, allowing the viewer to “wander” while looking at the piece.

The reason we need to understand these three important elements is so that we can imagine how things can be arranged in a drawing. And it helps us organize the objects in the scene more efficiently.

One of the first steps in drawing a landscape is to make thumbnails, placing the large shapes using different values ​​to distinguish foreground, center, and background.

Thumbnails are a good first step for artists to build the composition of a piece without going into too much detail. It is also recommended to make miniatures on small canvases, e.g. 300 x 300 pixels for a square canvas.

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The horizontal canvas gives a more cinematic feel and also offers a wide picture of the environment.

As for the vertical canvas, it is mostly a poster-type illustration, it is suitable when the atmospheric shot is best conveyed in a vertical form, for example, a very tall ancient architecture or a bottom-up view of a forest with a sense of mystery. tall trees and flying creatures.

When taking thumbnails, use these swatches to distinguish foreground, center, and background. The darkest value for the foreground and the lightest value for the background

After some thought, I decided to choose a different composition in the first row and separate each plot into a different layer.

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Since these samples are divided into different layers, it’s time to refine the shapes and add details to give us a better picture of how we should proceed next. You can turn on alpha lock for each layer to paint on the shapes you just set.

These are the loose details I added. Notice how the large shapes are placed, this is to bring the viewer’s eye to the center of the image.

It also indirectly tells the story to the viewer that there are people living in this giant tree, giving the impression that there are signs of life and potentially a community or civilization. In other words, adding interesting elements to your environment prompts a unique way of storytelling.

I also added a human figure to refer to “Scale” so your viewers can imagine how big the environment is.

Digital Painting Tutorial / Guide

Color is very important in portraying the overall mood of a work using color psychology. This is the most common mood or emotion with these primary colors.

And much more. You can also read about color theory to add colors that work well together to convey a certain mood or emotion.

You can lock an alpha layer to paint the locked shapes any color you want.

Here are some demos with different color shades, see how each piece creates a different mood and feel.

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I decided to go with green, teal and blue as the main colors for my piece, adding some red to make it pop, as warm colors complement cool colors, e.g. the complementary color of green is red.

Turning on the alpha lock in the foreground and center, I started painting some textures on the tree trunks. I also started layering smaller details and shapes to give the base a more complete look.

Then I draw the shapes of the houses with a darker color where I want them.

This is also a good time to experiment with how to place items in your item to your liking.

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Since I didn’t want to overcomplicate the process, I just added basic shadows to each house. Imagine what these houses would look like with only basic lighting.

Once the base was down, I started adding more distinct shadows and lighting to help these houses blend into the environment.

Note that the background color is warmer, so I painted the edges of the houses with warm lighting, and cooler tones so that the shadows blend more with the tree trunk.

Repeating the same process, I finished the rest of the background and center, adding more leaves, grapes and other finer details.

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For the water under the tree, I started with a gradient, added some highlights and then some shadows. You can also add a new Add Glow layer to add a variety of lighting to the water.

For this particular sunset, you have to remember that the sunlight is coming from below, so the base of the cloud is lighter.

If you remember in the previous section how it was mentioned that particles in the air make certain things appear more blurry.

For this part I used an airbrush and applied to the areas where the middle and first floor intersect.

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To make this piece even more engaging, I added birds and a person to this painting, this also creates a sense of scale and a sign of life.

I also play with settings like Tone Curve, Color Balance, Posterization, etc. to customize certain color profiles to your liking. You can right-click on the top layer to test any option.

I hope this tutorial gives you some ideas and allows you to learn new things about drawing fantasy backgrounds. Hello! My name is Hoz, you can find me on Instagram @hozart and on artstation as HOZART. I have been painting and creating professionally for the animation and video game industry for four years. In this tutorial I will show how I made this background. Let’s get started.

The first thing we do is make thumbnails of the composition, our goal is to make our idea work with only two values ​​(white and black) and simple shapes.

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So, the focal point, I used the most basic compositional grid. RULE OF THIRDS, basically important things can be placed in these intersections (X). It’s good now, but it can get better…

Thinking about the hierarchy, I decided that the most important object for me is the figure closest to us, or the camera, the second is the farthest figure and the ruins, and finally the small characters who have just found that place.

What do I mean by “direction”? Well… if you draw a character in that “direction” it’s called “RHYTHM” or “GESTURE” it’s power in pose

In the background, it’s very similar, but that force is what brings you into focus, like: Here we have a little person, alone in the desert.

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Nothing fancy, but if we add a mountain in the background, it works as an arrow to make us look at it,

Coming back to the statue, I tried to make my hierarchy work in a circular fashion, plus I added some secondary elements (ORANGE) so that the viewer is FOREVER chained inside the composition!

Now let’s draw some lines. My first tip, especially for flat/hard surfaces like ruins, is to make a perspective ruler. We go to “LAYER” “RULE/FRAME” and “CREATE PERSPECTIVE RULE”.

I used two point perspective and then made the horizon with a line that I set

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About boy indra

Indra Ajoo is a passionate content creator, with a keen interest in photography tutorials. With years of experience and a love for sharing knowledge, Indra Ajoo aims to inspire and guide others through detailed, easy-to-follow tutorials and informative articles.

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